Quidam 3D Software
 
 
 
   
 

Tutorials
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QUIDAM - MAX - UNITY

 

Produced by Clément Fuzier, a skilled 3D professional artist, and N-Sided, here is a one hour video tutorial "Quidam To Unity Workflow" detailing step-by-step:
- The creation of an original character in QUIDAM Studio,
- how to prepare the character for export and animation,
- inverse Kinematics setup in 3DS MAX on a QUIDAM skeleton,
- export and integration of an animated character into the game engine Unity3D

A four parts tutorial that you can Watch on YouTube  (French language with English subtitles)

 


 
 

QUIDAM + Animeeple + Unity3D

 
Character creation with QUIDAM, animation with Animeeple, integration into an interactive environment with Unity3D...
Have a look at this fantastic pipeline!

 
 

Export from QUIDAM to Animeeple

 
Create your characters with QUIDAM and export them in COLLADA format so that you can open them into Animeeple.
Then animate your models in a few clicks!

 
 

Transform NGons into quads

 
Some applications, such as ZBrush, don't support very well NGons.
Discover in this tutorial how to transform the NGons of your models into quads so that you can import them correctly into any software.

 
 

Create UV maps with the AutoMap tool

 
You want to paint an object with the Real Time 3D Paint module of QUIDAM but your object doesn't have UV coordinates?
No problem, QUIDAM offers the solution!
Import your object and add UV coordinates from standard projection types (planar, cylindrical, spherical, mercator, etc.). Adjust all parameters in no time and get your object UV mapped and ready for the 3D Paint Module.

 
 

On-Model UV Edition

 
Modify the placement of the textures directly by clicking and dragging on the 3D model: instead of modifying the model, the texture is deformed!
In a few manipulations, a texture with ugly stretching is corrected.

 
 

Scratch Mode

 
A smart SCRATCH system replays morph sequences as if you were sliding your finger on a piano keys.
Indispensable and precious to prepare animation sequences and export them, to another 3D software, if needed.

 
 

Save a custom character

 
The .QUI format is QUIDAM’s proprietary format. It saves all the transformations that you can make on a model: modeling, textures, import of custom props, proportions and poses.
Discover in this tutorial how to save your custom characters to create your own library and enrich it with endless models!

 
 

Import a Poser® skeleton

 
QUIDAM offers preset skeletons in the Pose Studio. But if you want to use a skeleton that you made in Poser, read this tutorial to know how to import it in QUIDAM and adapt it to the model.

 
 

Make Elf Ears

 
With QUIDAM's sculpting brushes, it is very easy to create Elf ears from human ears.
See how to use the Blur Jelly brushes and "one-by-one" selection method to correct any flaw.

 
 
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